Page 14/15 show some amazing oil clay character sculpts by Greg Dykstra and Jerome Ranft, they show such personality in one pose and hold incredibly detailed facial expressions.
"The art department and character team created designs for us that are easy to animate, meaning they look good from different angles. As an animator, it's your job to make the character look appealing. In hand-drawn animation, you can sort of fudge the design for appeal's sake if you need to, but in 3D, you're married to the design; you can't change the model. If that character doesn't look appealing, then it's really difficult to pose that eyebrow a certain way or stage the character from a different camera angle to make it look nice. But many characters in Ratatouille look good from just about any angle. That is really helpful to the animators, because we can spend more of our time focusing on our acting and rat behaviour, and less time cheating to make the model look good." Mark Walsh- Supervising Animator- page15
"The art department and character team created designs for us that are easy to animate, meaning they look good from different angles. As an animator, it's your job to make the character look appealing. In hand-drawn animation, you can sort of fudge the design for appeal's sake if you need to, but in 3D, you're married to the design; you can't change the model. If that character doesn't look appealing, then it's really difficult to pose that eyebrow a certain way or stage the character from a different camera angle to make it look nice. But many characters in Ratatouille look good from just about any angle. That is really helpful to the animators, because we can spend more of our time focusing on our acting and rat behaviour, and less time cheating to make the model look good." Mark Walsh- Supervising Animator- page15
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