Aim-
'Investigate the ways in which the scientific methods of predicting the movement and behaviour of extinct animals can inform 3D fantasy creature development.'
Objectives-
1. Study the scientific modelling of biomechanical and skeletal structures.
1.1. Investigate the scientific techniques used in palaeontology; to discover how an extinct animal’s behaviour is determined by its structure.
1.2. Look at the process by which scientists work through available elements and how they translate that information into credible animations.
1.3. Research into the evolution of animals and how their environment affects their behaviour and movement.
2. Establish any rules or important steps involved in the progression of rigging a 3D character with focus on non-humanoid characters.
2.1. Look at how existing designers approach 3D creature creation.
2.2. Find existing good examples of animated creatures and discover what makes them work well.
3. Write a ‘process manual’ outlining the best approach to 3D creature creation.
3.1. Explore how the scientific techniques can be applied to the process of 3D creature development.
3.2. Structure a document which stages the discovered techniques and theories in a clear easy to follow manner.
4. Use process manual created in objective 3 to rig a series of 3D creatures.
4.1. Design/find a series of creatures to be worked with.
4.2. Model/outsource creature models.
4.3. Build skeletons for creatures.
4.4. Rig skeletons for creatures.
4.5. Skin creature meshes to skeletons.
4.6. Create a series of character poses to test final rigs.
5. Put together a showreel to display the rigging of each character.
5.1. Set up cameras and suitable lighting.
5.2. Animate a walk cycle for each creature.
5.3. Render each animation to an appropriate video file.
5.4. Combine final animations.
6. In the form of a dissertation; evaluate, interpret and revise.
6.1. Assess the relevance of the scientific methods of predicting the movement and behaviour of extinct animals in informing 3D fantasy creature development.
6.2. Discuss how a study into a creature’s structure and environment is required to construct a credible animation.
6.3. Consider the efficiency of the process manual in creating 3D creatures.
6.4. Amend the process manual as seen fit by evaluation.
6.5. Bind dissertation document.
great work Marnie.. you have a really clear aim, objectives, and activities! :D
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