I have organised my posts into categories, Please take a look using the 'Pages' links down the side ->

'The Art of Toy Story 3'


Page 30 Shows the progression of Andy’s mum’s character model through the three films illustrating the artists’ increasing sophistication at rendering believable human characters-1995,1999,2009

“The Pixar artists have spent the last several years honing their ability to handle human characters, gradually refining their work to make it more subtle and credible. ‘With Geri’s Game, The Incredibles, Ratatouille, and Up, we’ve developed a knowledge of how to do the muscles and skin and hair and facial features of humans to the point where they’re believable,’ Lasseter says. ‘We decided to use that knowledge to make the human characters still feel like they’re basically the same designs, or of the same world as the earlier films, but they’re better. We were really on the ragged edge of technology trying to do the humans in Toy Story. That’s why we stylised them so much. The human characters in Toy Story 3 are really much more appealing.’Charles Solomon Pg 31

“In the eleven years since Toy Story 2 was made, computers have become far faster and the software they run is much more sophisticated. The early machines used for Toy Story look crude and even quaint by today’s standards. Advancements in both hardware and software have finally made the technology genuinely user friendly. The yawning divide between artists and technicians that produced so many unsatisfying CG films in the early days of computer animation is rapidly eroding.” Charles Solomon Pg 30

No comments:

Post a Comment