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'Meeting with Gordon- Technical Supervisor'


After meeting with Gordon I feel like he’s pushed me back on track to get thinking about the actual practical project which I have definitely been neglecting so far with all the stress about getting the academic side of it pinned down.

Gordon said he feels that my project aim is clear and that my idea seems strong. He’s also full of helpful advice on things/people to look at, steering me to look at what I need to include in my showreel. I like that his main interest is getting us to come out with something useful at the end of this, I think it’s important for someone to make sure we keep that in mind; everyone else is all about the academic part and getting a good grade at the end of it, which obviously I want but I want a good showreel to show prospective employers too.

We discussed ‘series’ of characters as I haven’t actually made any hard decisions about anything yet and I need to get on, some points I noted-

-          3 rigs max

-          Start with one creature that requires quite a ‘complicated’ rig in that it encompasses a range of different rigged parts, and then if I have time I can move onto a simpler rig which entails a feature the 1st creature doesn’t have.

-          I shouldn’t start out too complicated at the beginning though, and should to tests of certain sections that could be difficult or result in problems.

-          Decide on creatures! We looked through a range of concept art that Gordon has collected, finding some very interesting creatures that I can start to look into for my 2nd sketchbook, thinking about interesting features to rig. Combining parts from different animals and duplicating features seems to be a way of creature creation.

When thinking about the showreel and what it should include-

-          Look at existing showreels for ideas

-          Need to show basic rigging skills to start off with; making a biped character move, making sure I identify core skills for instance IK & FK handling

-          One creature should show facial rigging

-          Then move onto more complicated rigging tasks

-          Some interesting things would be cartoon character mechanics showing squash and stretch, rigging of mechanical meshes for example; robots, vehicles.


Gordon advised that if I feel I’m struggling with something and going round in circles i should just take a step back, have a go at rigging a section of something, have a bit of fun with it rather than stressing out...sounds like a good idea, I’ll give it a go!

I feel today’s been a good day, I seem to finally be getting my head into gear and I’m feeling much more involved in what I’m doing, Just wish it had happened a few weeks ago but what’s done is done, got to just press on now.

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